It calls doubleIt() for each iteration. If the return value is 10 (i.ancora. when i is 5) then the code prints out “ten” otherwise it just prints out the result of doubleIt().
If you have any coding experience then the example code should be easy enough puro follow. If you are looking preciso learn some basic programming then I suggest you use some of the resources linked above puro hone you skills.
Writing the gioco
Writing basic programs sopra Disco is simple. You only need concern yourself with one file, main.lua, and let Circolo do all the heavy lifting. The gioco we are going preciso write is per simple “tap” game. Per balloon or a bomb will fail down the screen. If the player taps on the balloon they score a point, they tap on a bomb then the risultato will divided by 2, as a penalty. Continue reading “The main code is a for loop from 1 sicuro 10”